Saturday, April 27, 2013

SCAMPER

Essential questions challenge our learners to dig deeper!
 
SCAMPER also encourages our students to think outside of the box.
 
The acronym stands for.....
 
S- Substitute (Remove some part of the story or invention and replace it with another event or something else)
C - Combine (combine two events, characters, or objects)
A- Adapt (change some part or idea, so it works where it didn't work before)
M - Modify ( Modify a character, idea, or part)
P - Put to Another Use (think about why it exists and what it is used for. Then switch the use.)
E - Eliminate (eliminate an event, object or character)
R - Reverse/Rearrange ( change where the story is headed, change the direction of the invention)
 
You can SCAMPER inventions, ideas, problems, fictional text, biographies, and so much more!
 
I have had my kids SCAMPER a playground and also a historical hero. The playground activity was much easier for them. One child added a video game area on playground, while another added a water slide to their design. SCAMPERing a biography was very challenging, but VERY COOL! The kids had to know so much about their hero. In order to change something, you need to know all the details. They definitely did that! One student's hero had a twin brother who had died at an early age. During the first step of Substitution, he substituted the death of the twin for hero. He talked about how different the entire biography would have been! Deep thoughts for an eight year old. I really enjoy this tool!

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